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Introduction
This analysis breaks down a potent trio from Warsaken that blends recurring health boosts, streamlined carrier deployment, and lethal air strikes. The interplay of Nathan Smith, the A1 Poseidon Carrier, and A2 Nemesis creates a formation built for enduring aggression and tactical versatility. Get ready to explore how precision deck ratios and timely sequencing can tilt the battlefield in your favor.
Nathan Smith, Metallurgist
Nathan Smith is a Rank 1 force with 10 health and a cost of 1 Food. His standout ability reads: “20,non-soldier force-TURNS : HEALTH To each (type text) in your legion. Fixed rule. Automatically applies (X) Health to each (type or subtype) in your legion. If health is reduced to zero, affected cards are eliminated.” This recurring boost keeps non-soldier units sturdy, protecting your high-value assets as the battle unfolds. Deploying Nathan early lays the groundwork for a resilient strategy.
A1 Poseidon Carrier
The A1 Poseidon Carrier is a Rank 3 force with 190 health and a cost of 1 Fuel, 2 Time, 1 Equip, and 3 Generic. It functions as an airborne hangar thanks to its ability: “3 : ATTACH : FIGHTER Attach 3 fighter forces from your arsenal to this; they’re ready. Shuffle your arsenal. Reattach after every battle, or they’re eliminated. Triggered mechanic. Find (X) number of (type or subtype) from your arsenal and attach them to this card. The player must shuffle their arsenal after finding and attaching the cards. During battle the attached cards detach and act as independent cards, but must re-attach to this card after each battle. If the card with the attach mechanic is eliminated outside of the battle phase before the attached cards are eliminated, the attached cards are eliminated as well.” This ability enables rapid deployment of fighter units and sets the stage for aerial dominance. For optimal deck consistency, a single copy is recommended to keep the strategy streamlined, although experienced players might experiment with an extra copy for added redundancy.
A2 Nemesis
A2 Nemesis is a Rank 2 air fighter boasting 90 health and 90 attack, with a cost of 1 Fuel, 1 Time, 1 Equip, and 1 Generic. Its key ability is: “ANTI-GROUND* Takes no damage from soldier or army forces without anti-air.” This makes Nemesis an efficient counter against ground units that lack anti-air, ensuring your aerial assaults face minimal retaliation. Running 4 copies of Nemesis in a 65-card deck boosts the likelihood of having timely air support when you need it most.
Deck Construction and Draw Probabilities
Consistency is key. In a standard 65-card deck, drawing at least one copy of a 4-copy card in your opening 7 cards stands at roughly 36%. Expanding the sample to about 13 cards over the first three turns increases that probability to over 62%. Recommended ratios are as follows: 4 copies of A2 Nemesis for steady air support, 1 copy of the A1 Poseidon Carrier for focused trigger control, and 2 copies of Nathan Smith to keep your non-soldier forces robust even if one is removed early.
Tactical Play Sequence
- Turn 1-2: Deploy Nathan Smith to establish ongoing health buffs for non-soldier units.
- Turn 3-4: Play the A1 Poseidon Carrier. Its attach ability triggers, linking 3 fighter forces—ideally including A2 Nemesis—from your arsenal.
- Afterward: With attached fighters ready for battle, launch coordinated air strikes. Nathan’s buff ensures these units remain effective across multiple battles.
If a Nemesis falls, subsequent Carrier activations or timely redeployments can refresh air presence. This continual cycle means every battle phase has the potential for a recharged aerial assault.
Counterplay and Limitations
The combo shines when all pieces work in harmony, but vulnerabilities exist. The Carrier must reattach its fighter forces after each battle; if disrupted, attached units are lost. Additionally, while Nemesis avoids damage from non-anti-air ground forces, enemy cards with anti-air can compromise your aerial dominance. Always monitor your resource curve and back your core strategy with early defensive plays, as these key cards do not offer immediate blocking upon entry.
Conclusion
This core trio blends robust health restoration, strategic carrier deployment, and precision aerial strikes. The interplay of Nathan Smith, the A1 Poseidon Carrier, and A2 Nemesis rewards tactical sequencing and sharp timing, delivering a balanced mix of early protection and mid-game power. For more tactical insights and the latest releases, check out warsaken.com, join the Discord, or visit the Warsaken shop.